![]() ![]() If the Pokemon takes damage, it will explode, affecting a wide area and making items on the floor disappear. The Pokemon is so furious that its Attack goes up every time it takes damage. Some damage, such as from status conditions or weather, can't be endured, so be careful! The status wears off on the next turn. No matter how much damage it takes, the Pokemon will hang on with 1 HP. If the Pokemon hasn't used a move, the Encore won't happen. The status wears off after a while.Īn encore has been demanded! The Pokemon can use only the move it most recently used, although it can freely use items. The Pokemon can't use, eat, or throw items. The Pokemon summons strong sunlight and will strike with Doom Desire on the next turn. The Pokemon will strike with Dive on the next turn. The Pokemon can't be hit, because it's in the water. The Pokemon will strike with Dig on the next turn. The Pokemon can't be hit, because it's underground. It won't take damage when the target faints. If the Pokemon that used Destiny Bond takes damage, the Pokemon with this status will take damage equal to that. The Pokemon will take over as Decoy if another Pokemon had already been a decoy. ![]() The Pokemon will be targeted by enemies more than its teammates will. If the Pokemon gets Cursed again while it's already cursed, the numbers of turns till it recovers starts over! When the Pokemon can't attack, such as when it's affected by Sleep or Paralysis, it won't counterattack. The more damage it takes, the more damage its counterattack causes. The Pokemon counterattacks when it takes damage from a nearby Pokemon's physical move. It you use the Health Orb, the enemies become Healthy, too. It walks the wrong way, and its aim is bad, so it may attack its teammates by mistake. The Pokemon loses its sense of direction. The status wears off after a while or when the Pokemon warps or gets blown away. The Pokemon is clamped and is unable to move from its spot. The power of Electric-type moves goes up. The status wears off when the Pokemon jumps into the water, eats a Rawst Berry, or moves to the next floor. The Pokemon sometimes takes damage when it takes actions while it has a Burn. The Pokemon is bound and is unable to move from its spot. The Pokemon will strike with Bounce on the next turn. The Pokemon can't be hit, because it's in the air. The status wears off when the Pokemon steps on a Wonder Tile or moves to the next floor. The Pokemon's Attack, Defense, Sp.Atk, Sp.Def, accuracy, or evasiveness has been boosted. A Pokemon affected by this status will hit teammates with moves that wouldn't normally hit teammates, so be careful! Leaders can't be switched either! Enemies and Pokemon other than the leader affected by this condition will simply try to move straight forward. The Pokemon can't see its surroundings at all. The more damage it takes, the more powerful its attacks will be when it strikes back. The Pokemon takes hits for a time without attacking. Poison- and Steel-type Pokemon won't get this status. The status wears off when the Pokemon eats a Pecha Berry or moves to the next floor. ![]() The Pokemon sometimes takes very heavy damage when it takes actions while Badly Poisoned. Linked moves always result in critical hits, and the damage they deal ignores Abilities or unfavorable type matchups. The Pokemon has been awakened and is powered up. The status wears off when the Pokemon moves to the next floor. It will take less damage from moves that that are stronger when the target is heavy, such as Low Kick, but will take more damage from moves that are stronger when the target is light, such as Heavy Slam. The damage done to the Pokemon by attacking moves is reduced. ![]()
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